Wednesday, March 20, 2024

Avoiding the 'compliment sandwich:' Techniques for mentoring others in the art of level design


Christopher Totten highlighted the challenges of teaching level design to interns and juniors in both academic and studio settings, emphasizing the importance of clear goals, explicit feedback, and practical projects. His techniques, including Room Jams and setting three levels of growth, aim to help new designers refine their skills and develop good design habits. By [...]

source https://funfect.games/avoiding-the-compliment-sandwich-techniques-for-mentoring-others-in-the-art-of-level-design/

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Former God of War Dev On the Use of AI in Games Development: If We Dont Embrace It Were Selling Ourselves Short

At Gamescom Asia x Thailand Game Show, Glen Schofield discussed plans to "fix" the gaming industry through the use of gener...