Wednesday, March 20, 2024

Avoiding the 'compliment sandwich:' Techniques for mentoring others in the art of level design


Christopher Totten highlighted the challenges of teaching level design to interns and juniors in both academic and studio settings, emphasizing the importance of clear goals, explicit feedback, and practical projects. His techniques, including Room Jams and setting three levels of growth, aim to help new designers refine their skills and develop good design habits. By [...]

source https://funfect.games/avoiding-the-compliment-sandwich-techniques-for-mentoring-others-in-the-art-of-level-design/

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Phantom Blade Zero Is a PlayStation 5 Console Exclusive for 12 Months

Phantom Blade Zero, a Wuxia action RPG from S-GAME Studio, is set to launch exclusively on PlayStation 5 and PC on September 9, 2026. This ...