The developers of RAM: Random Access Mayhem, Andrew Cunningham and Toby Murray, aimed to create a unique roguelike experience where players can swap into enemy bodies upon death. This mechanic led to the challenge of designing enemies that could also be playable characters and balancing the game’s energy system to prevent abuse of the swapping [...]
source https://funfect.games/ram-random-access-mayhems-body-swapping-mechanic-was-born-from-playing-roguelikes/
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