
Unity has decided to ditch their controversial runtime fee for game developers, opting instead to focus on their seat-based subscription fee. This move comes after significant backlash and a near-disaster for the company. While some pricing changes for Pro and Enterprise users are being implemented, Unity is looking to rebuild trust with developers and continue [...]
source https://funfect.games/unity-dumps-the-runtime-fee-that-caused-a-developer-revolt/
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